Feature |
Description |
Benefit |
Instant animation |
- Powerful rendering engine
- Low latency between simulation and animation
- Intuitive motion model to accurately position the observer in the scene
- Smart objects for simulating and visualizing state-dependent objects stimulated by the real-time simulation model (e.g., traffic lights, brake lights, direction indicators)
- NEW: Hardware instancing
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- Detailed and realistic visualization
- Even complex scenes can be rendered at a steady 60 frames per second.
- Realistic man-in-the-loop simulation
- NEW: Hardware instancing improves performance while using a large number of the same objects (e.g., trees, street lamps, buildings)
|
Multitrack mode |
- Visual comparison of simulation run with reference data tracks
|
- Parameter behavior studies
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Force vector visualization |
- Forces represented graphically, e.g., by arrows
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- You can easily see which forces influence motion and how
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3-D scene creation |
- Graphical interactive scene design
- Scene creation integrated in MotionDesk
- All done via drag & drop
- Automatic generation of guard rails, noise barriers and environment objects
- Automation API for remote-controlling MotionDesk
- Automatic scene generation based on ModelDesk scenery types like city, highway, country road, alley, etc.
- Precise definition and visualization of lane lines
- Support of free lane lines and markings, delineators and safety barriers
- NEW: Road definition in ModelDesk allows for specifying Z-profiles on junctions
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- Easy, intuitive operation
- Operation from one tool
- Fast scene creation and modification
- Synergy with other tools for optimized workflow
- Exact representation of lane lines is a necessity for developing and testing lane assistant systems
- NEW: Realistic simulation of real-world junctions with incoming and outgoing lanes at different height levels
|
3-D object library |
- 3-D object libraries based on standardized COLLADA file formats
- Imports and migrates VRML2
- 3-D object search via keywords and names
- Grouping 3-D objects
- Steadily growing library of 3-D objects: cars, houses, trees, etc.
- Animated characters (optional)
- International traffic signs (optional)
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- Easy migration from older MotionDesk versions
- 3-D object libraries can be extended by user-defined objects in COLLADA
- Better overview of all objects
- Better scene structures
- More than 1200 3-D objects available for creating detailed and realistic scenes for various use cases from vehicle dynamics to advanced driver assistance systems and Car2x
|
Lossless, time-based data acquisition |
- Time-based simulation data acquisition with equidistant time stamps
|
- Synchronized replay of recorded animations in real time
|
Speed control |
- Variable slow- and fast-motion replay
|
- You can slow down the animation to observe details and speed it up during uneventful sections
|
Video file generation |
- Animations exported into video files (AVI, MPEG-4, etc.)
|
- Archiving and distributing important animations
|
Multi-PC support |
- Scalable visualization system for interactive driving simulators via Multi-PC Interface Kit or directly with SCALEXIO simulators
|
- More views increase realism during man-in-the-loop simulation
|
Optical path simulation |
- Simulation of optical paths for behind-sensor-stimulation (simulation of visual features such as lens distortion, chromatic aberration, vignetting in MotionDesk)
|
- No need to set up a simulation box with camera ECU filming MotionDesk
|
Ideal point-cloud sensor model |
- Reflection points of traffic environment with high 3-D angular resolution
- Different values for each reflection point: Distance, azimuth/elevation angle, relative speed, etc.
- GPU-based camera sensor models in MotionDesk
|
- Basis for development of radar and lidar sensors
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Advanced lighting technology |
- Light sources can be attached to all objects
- Shape, color, and intensity selectable for each light source
- Different luminance distributions available for all light sources
- Automatic positioning of the sun, based on a simple ephemeris model
|
- Ambient light and shadows change dynamically
- Realistic lighting behavior and visualization (e.g., reflections of brake lights)
- Simulation of changing light conditions (e.g., sunset, sunrise) and night drives for the development of adaptive front-lighting systems (AFS)
- Testing real headlights in real time
|
NEW: Terrain generation and long-road support |
- Creation of road geometries with varying elevations on the basis of real satellite and elevation model data
- Generation and real-time simulation of extremely long roads and road networks (thousands of kilometers and more)
|
- Realistic simulation of the terrain to embed roads and road networks
- Dynamic loading of the road segments ensures stable and high performance
|
NEW: Sensor simulation modules |
- Windows® console application
- Generated sensor raw data is provided by HDMI ports or via a shared memory interface
- Support of camera features and effects, such as Bayer pattern, lens distortion, chromatic aberration, vignetting, and shadow calculation as well as simple and advanced lighting
- Postprocessing API
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- No performance loss caused by unnecessary user interfaces and supporting processes
- Easy transmission of sensor data to ESI units and virtual ECUs (V-ECUs)
- Allows for using all MotionDesk visualization features to address the requirements for the calculation of an optical path and realistic lighting scenarios
- External interface to extend the functionality for customers (e.g., probabilistic model on sensor output)
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