Camera Module

Realistic simulation of camera and fish-eye camera sensor

Simulation of a camera front end and sensor environment based on mathematically formulated physical laws. It allows for injecting data in raw format in the electronics behind the imager chip.

The Sensor Simulation products based on MotionDesk can no longer be purchased.

Instead, we offer our new generation of visualization and sensor simulation software: AURELION.

For more information on the product life cycle and the dSPACE product life cycle model in general, please refer to our website.

  • SensorSim 1.1

    More realistic sensor simulation and higher performance.

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  • AI-in-the-Loop

    Presenting a new test system for validating an autonomous, AI-based vehicle using realistic sensor simulation.

    Read more

  • Cinema for Sensors

    The latest dSPACE developments for autonomous driving.

    Read more

  • Objective Capture

    Validating functions for autonomous driving by means of realistic sensor simulation.

    Read more

  • Sensor Simulation: Key to Autonomous Driving Development

    In this webinar recording dSPACE shows the different dSPACE solutions for sensor simulations: starting from ground truth sensor models to raw data stimulation via GPU-based physical sensor models.

    Read more

Application Area

The Camera Module is designed for the simulation and validation of camera-based assistance and automated driving functions. It is an integral part of Sensor Simulation. The software module allows for camera simulation based on the light propagation and measurement principle of the imager chip. The module provides realistic, physics-based simulation of camera sensors with high variety of configuration options. In addition, an API can be used to extend the functionality of the camera simulation for data processing algorithms and to include custom models. The Camera Module supports the simulation of several imager chips and multiple cameras for a 360° view.

Components and Characteristics

  • Mono and stereo cameras
  • RGB (24 Bit)
  • Bayer pattern (12 and 24 Bit)
  • Lens distortion (fisheye etc.)
  • Chromatic aberration
  • Vignetting

Basic Information Product Information

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