This version of AURELION introduces multiple major new feature and improvements:
- Improved integration of custom environments by calculating fellow heights directly in AURELION based on the used 3D environment
- Visualize ASM ground truth sensor cones in AURELION to observe the field of view that is covered by the ASM ground truth sensors
- Support for beam divergence in the AURELION lidar simulation for more accurate and realistic sensor data
- Sensor postprocessing API reworked to work in a similar manner for all sensor types and reduce future migration efforts
- Extended AURELION to enable testing of ADAS ECUs with headlamp control functions
Supported dSPACE Releases
- RLS 23-A
- RLS 23-B
- RLS 24-A
- RLS 24-B
- RLS 25-A
- RLS 25-B
To use this version your Software Maintenance Service (SMS) must be valid until 31.08.2025, at least.
ASM Ground Truth Sensor Cones
Visualization of sensor points, bounding boxes, and lane arrows has already been available since AURELION 25.2. This functionality has now been extended: The sensor cones of ASM 2D and 3D ground truth sensors can now also be visualized in AURELION. The configuration is handled via the AURELION Manager, allowing for easy setup and control within your simulation environment.
Support for Beam Divergence Effects for AURELION Lidar
With AURELION 25.3, the divergence of the lidar beam over distance is now taken into account. As the beam spreads out, it might return reflections from multiple objects, even if those objects are only partially hit by the beam. By simulating this effect, we improve the accuracy of lidar points and the detection of small objects, so that you receive more realistic sensor data in your simulations.
Beam divergence off
Beam divergence on
New Postprocessing API for AURELION Sensors
The postprocessing API has been reworked to simplify and unify sensor data handling across AURELION. It now functions as a shared resource, designed to work similarly for all AURELION sensor types, making your development process more consistent. This update also means that there is no longer a need to migrate sensor postprocessings created for AURELION 25.3 and newer versions when migrating to new AURELION versions, helping you save time and reduce complexity during future updates.
Calculate Fellow Heights based on AURELION 3D Environment
AURELION can now internally calculate the height information for fellows, allowing for more precise interaction with the 3D environment. The position on the 3D environment is calculated individually for each contact point of an asset, such as the feet of characters or wheels of vehicles.
Two major benefits:
- More accurate calculation of the roll and pitch angle of fellows, thanks to the individual height calculation of the contact points.
- Simplifies the handling of custom environments, especially when working with the ModelDesk road.
Additionally, you can choose for each fellow individually whether to use the calculated heights from AURELION or the ASM model, giving you full flexibility in your simulation setup.
Heights calculated in ASM
Heights calculated in AURELION
Testing of ADAS ECUs with Headlight Control Function
You can integrate measured light distributions as IES profiles in AURELION to simulate realistic headlight behavior. Simply configure your light sources, including position, color, and intensity, and connect them via data streams with the control signals of your ADAS ECU. During run time, you can switch between IES profiles based on the ADAS ECU’s control commands, allowing dynamic control of lighting scenarios within your simulation.
Improved Visualization of Road Marking Damage
We fine-tuned the brightness of lane markings based on real measurements to improve visual realism in simulation. In addition, the predefined environments were updated to reflect these changes. The road marking brightness can be configured in AURELION Manager, allowing you to adjust it according to your specific needs.
Support for AURELION Users
Links to detailed technical information and customer service. Access may require registration.